Hines Keep

Tide Trail privacy policy

Last updated: November 8, 2026. This policy covers Tide Trail 1.0 for iPhone, the version on TestFlight and the one going to the App Store, made by Hines Keep (Austin Hines, an independent developer in Michigan, USA). It also covers this website. The November 7 version described a test build with no ads, analytics or purchases; this one describes the real game, and was updated the same evening for the build now on TestFlight, in which the Unity engine's own reports and Firebase's use of the advertising identifier are switched off.

The short version

What the game stores on your iPhone

Tide Trail keeps one save file inside the app's private storage. It holds:

None of this identifies you, and the file isn't sent to us or to anyone else. Deleting the app deletes it. If you back up your iPhone to iCloud or a computer, iOS may include the file in that backup, which belongs to you and which we can't access.

Ads (Unity LevelPlay, ironSource Ads)

Tide Trail is free because it shows ads. There are two kinds:

The ads come through Unity LevelPlay, the ad service of Unity Technologies (it includes ironSource Ads; the two names mean the same service). For now ironSource Ads is the only ad network connected. If we connect more networks, such as Unity Ads or Google AdMob, we'll name them here first.

To choose, show and measure ads, LevelPlay's software collects from your iPhone:

LevelPlay uses this to serve ads, pay us for them, stop fraud and, when you've allowed tracking, show ads chosen for you and measure which ads led to app installs. The app also carries Apple's SKAdNetwork identifiers, Apple's own way of letting ad networks count installs without identifying anyone. Hines Keep sees only totals in LevelPlay's reports (how many ads were shown and what they earned), never a person. Unity's privacy policy for game players and the ironSource mobile privacy policy explain the handling in full and how to opt out of personalized ads.

Apple's tracking question

The first time you reach the home screen (after level 6), before any ad is loaded, iOS shows Apple's standard question: may Tide Trail track your activity across other companies' apps and websites? Our reason, shown under it, reads: "Your permission helps keep Tide Trail free to play by showing more relevant ads instead of random ones. You can change this anytime in iOS Settings."

Change your answer any time under Settings → Privacy & Security → Tracking → Tide Trail. If "Allow Apps to Request to Track" is switched off on your iPhone, the question never appears and the answer counts as no. The game asks only once.

Analytics and settings (Google Firebase)

We need to know whether the game works and whether people keep playing, so Tide Trail uses two Google Firebase services.

Firebase Analytics records what happens in the game as events: a level started or finished and how long it took, a hint or freeze used, the tide running out, a daily puzzle finished and the streak, a new critter, a reward video requested or finished, an ad shown between levels, a purchase and which product, and a setting switched. Firebase adds its own: the app opened, a session started, the app updated, the app version, the iPhone model and iOS version, the language, and your country and region, worked out from your IP address (Google doesn't keep the full address in our reports). Each install gets a random identifier so that Firebase can tell installs apart. We have switched off Firebase's reading of the advertising identifier, so Google never gets it from Tide Trail, whatever you answer to the tracking question. We look at this data as totals: how many players reach each level, how long they play, how many come back the next day. We don't see individual players and have no way to look one up.

Firebase Remote Config is how the game fetches its tuning numbers from us when it starts (for example how many coins a level pays or how often ads may appear), so we can adjust them without a new version. That request carries the same random install identifier and basic device details, nothing more.

Google's privacy policy and its page on privacy and security in Firebase describe how Google handles this data.

In-app purchases (Apple's App Store)

The shop sells Remove Ads, the Starter Pack and three coin packs. Apple sells them and takes the payment: Hines Keep never receives your name, card details, billing address or Apple ID. Apple gives the game a receipt saying which product you bought or restored, and the game unlocks it on your iPhone. Unity's purchasing software (Unity IAP) carries the purchase between the game and Apple; in Tide Trail it isn't connected to Unity's own servers. Firebase Analytics records that a purchase happened, the product and its price, for our sales totals. Refunds are Apple's to give: ask at reportaproblem.apple.com. Apple's privacy policy covers your purchase.

The daily reminder

After your first Daily Tide, the game asks whether you'd like a gentle reminder once a day. Only if you tap "Remind me" does iOS ask its own permission for notifications. The reminder arrives in the morning or the early evening, depending on when you usually play, with at most two quiet follow-ups if you've been away for a while. It is scheduled entirely on your iPhone: there's no server behind it and no push token. The game's analytics record that the switch was turned on or off, like the other settings, and nothing else. Turn it off any time with the Daily reminder switch in the game's settings (the gear on the home screen), or under Settings → Notifications → Tide Trail on your iPhone.

Rating prompt

Once, after you win a level from level 15 on, Tide Trail asks iOS to show Apple's standard "Enjoying Tide Trail?" rating prompt. iOS decides whether it appears. Any star rating or review you leave goes to Apple under Apple's privacy policy. The game never sees it.

The Unity engine

Tide Trail is built with the Unity game engine. Unity's own online services (Unity Analytics, Unity Ads as an ad network, Unity's cloud diagnostics) are switched off, and so are the engine's built-in reports about crashes and about the hardware it runs on. Apart from the ad service described above (Unity LevelPlay is also Unity's), your copy of the game sends Unity nothing. If that ever changes, Unity's player privacy policy would apply and we would say so here first.

In the App Store's words

The App Store shows a privacy summary for every app. This is what Tide Trail's says, and why. "Linked" is Apple's word for data tied to an identifier such as your device's; there's no account to link anything to.

DataWho collects itLinked to youUsed for tracking
Coarse location (country and region, from your IP address)LevelPlay, FirebaseYesNo
Device ID (the advertising identifier if you allow tracking, the vendor identifier, Firebase's install identifier)LevelPlay, FirebaseYesYes, if you allow tracking
Purchase history (which products you bought)Firebase, from Apple's receiptYesNo
Product interaction (levels played, buttons tapped)Firebase, LevelPlayYesYes, if you allow tracking
Advertising data (ads shown, watched, tapped)LevelPlay, FirebaseYesYes, if you allow tracking
Crash, performance and other diagnostic data (this version sends no crash reports; the ad and analytics software measure how they themselves ran)LevelPlay, FirebaseNoNo

Location, camera, contacts

Tide Trail doesn't use your precise location, camera, microphone, photos or contacts. The only location it ever knows is the country and region that the ad and analytics services work out from your IP address, as described above.

Children

Tide Trail is a puzzle game for a general audience, rated 4+ on the App Store. It isn't aimed at children under 13, and we've told the ad service so. We don't knowingly collect personal data from children. If you're a parent or guardian and believe a child has given us personal data, email us and we'll delete it.

Your choices

When you email us

If you write to support@hineskeep.com, we receive your email address and whatever you choose to send. We use it only to answer you, and we never sell or share it. Mail to that address is forwarded by Cloudflare's email routing to the developer's Google Gmail inbox. To have your messages deleted, just ask at the same address.

This website

hineskeep.com uses no cookies, analytics, ads or third-party scripts. It's hosted on GitHub Pages, and our domain is registered with Cloudflare. Like any web host, these services handle visitors' IP addresses to deliver pages and protect against abuse. See GitHub's privacy statement and Cloudflare's privacy policy. The file app-ads.txt on this site is a public list of the companies allowed to sell our ad space; it collects nothing.

Changes to this policy

Before we add a service or use data in a new way, we'll update this page and change the date at the top, and we'll update the privacy details on the App Store listing at the same time.

Contact

Hines Keep (Austin Hines), Michigan, USA
Email: support@hineskeep.com